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Indepth Arts News: "Touch Me: Design and Sensation" 2005-06-17 until 2005-08-29 Victoria and Albert Museum London, , UK
The first section displays around 90 designs in a series of roomsets including a living room, bedroom, kitchen, dining room, office and garden shed. In the kitchen are Julia Leihener's Thups, drinking glasses which rest on the thumb for the new 'thumb' generation of texters and computer gamers; BlackBerry mobiles are in the office; Yoshi Saito's Hug chair is in the living room, a contemporary take on the traditional kissing seat which encourages people to hug each other when they sit down, and pleasurable sensations are in the bedroom - from silks to jewellery.
An interactive garden of the senses fills the second section of the exhibition where visitors can play games, take part in live science experiments and engage all their senses in an immersive sensory room. Visitors will be able to challenge each other to a game of 'chicken' on the Painstation, play table tennis with a difference on MIT Medialab's PingPongPlus or take part in a human-scale 'PacMan' game using Spacehoppers.
'Their Lips Met' is a display curated by the artist Richard Wentworth, developed especially for Touch Me. Borrowing from both private and museum collections, Wentworth emphasises the mouth as the first organ of touch and taste, the place where infants start their exploration of the world and what it means.
Touch Me features work by a diverse range of international furniture, product, fashion and interaction designers including Hella Jongerius, IDEO, Karim Rashid, Marcel Wanders, Matali Crasset, Paul Cocksedge, Gitta Gschwendtner, Tokujin Yoshioka, Naomi Filmer and Shelley Fox. The exhibition also showcases a range of innovative designs for the future - from the Royal College of Art, Central Saints Martins, the Interaction Design Institute Ivrea and MIT Medialab.
Touch Me explores the social, scientific, emotional and personal aspects of how we relate through touch and raises a series of questions about the future. Do we live in a touch-starved society? Can 'virtual' touch interaction ever be a substitute for real touch? What are designers doing to improve the quality of how we touch and use products of all kinds? Can our sense of touch help us develop stronger emotional and social relationships with each other?
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