Project has commissioned Paul O'Neill to curate the exhibition La La Land which brings together a range of international contemporary practice. La La Land is an exhibition without a theme as a much as a series of contradictions. It is a show about being 'out of it', beyond the exhibition as a unifying structure. La La Land advocates a lack of cohesion. The works have been selected not for their similarities but for their differences so that each takes on a particular role within the spectrum of the whole.
And while they are situated in the gallery and carefully designed for the different planes of the space, they exit the white cube by consciously referring to an elsewhere. For example:
Liam Gillick's 'Discussion Island Preparation Zone' is a glittering gallery floor that conjures up the atmosphere of déclassé glamour and the sociability of a disco.
Ronan McCrea's temporary street architecture 'Appropriate Measures II' is placed into the white cube and becomes the replacement wall for Jaime Gili's selection of artists' fly-posters. Lothar Götz's bright geometric wall paintings mimic the ambitious scale of public murals; and the array of pin heads stuck into David Blamey's mounted 'Celestial Notice Boards' read like the starry sky at night.
Meanwhile up above, the ceiling is turned into an area of free form pattern and decoration by Kathrin Böhm's pasted up posters. >From her on-going project 'millions and millions', Böhm will select posters from her archive of prints to produce a slight intervention in the gallery that is both pictorial collage and spatial transformation.
Other works in the exhibition exit the space via the detailed cataloguing of an 'elsewhere' that forms the subject of an archive. So, the curatorial duo, B&B, present an extensive compendium of practice, a cumulative library of artist material which will be displayed on a washing line. Valley Vibes, conceived by Jeanne van Heeswijk, in collaboration with Amy Plant is an urban research project containing a mobile sound system which was used by individuals and organisations in the Lea Valley area of London. Hundreds of hours of audio material generated by the users was collected over a period of four years.
Nearby Anthony Gross's animated films are virtualised dystopic narratives, produced using 3D game software and digital props purchased from on-line communities.